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UID:Indybay-18836336
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CREATED:20200831T222800Z
DESCRIPTION:Scene 1) https://hubs.mozilla.com/b59bLGS/wwwunderkammer-main-gallery 
 \nScene 2) https://hubs.mozilla.com/gYTejrW/scene-02-game-cabinet-castle 
 \nScene 3) https://hubs.mozilla.com/ZromXuJ/scene-01-telematic 
 \n\n\nTelematic Media Arts \npresents \n\nWWWUNDERKAMMER \nFrom XR to 
 Social VR \n\nA Solo Show of Evolving Work \nby Carla Gannis / C.A.R.L.A. 
 G.A.N. \nwith original music by R. Luke DuBois \nSeptember 5th – October 
 8th, 2020 \n\n \n\nRe-Opening Reception: \n\nSaturday, September 5th, 3:00 
 – 6:00pm PDT \n\n\nGallery Hours:            One 
 Person at a Time, By Appointment 
 \nAddress:                     323 
 10th St., San Francisco, CA 94103 \nWebsite: 
                     
 www.tttelematiccc.com \nEmail:             
             info@tttelematiccc.com   
 \nInstagram                  
 @tttelematiccc \nPhone: 
                        
 415-336-2349 \n\n***Due to the on-going, global pandemic, gallery visits 
 will be limited to one person at a time.  Masks will be worn and required 
 at all times.  We will wipe down all surfaces between visits and maintain 
 the strictest possible health protocols to ensure the safety of our 
 visitors*** \n\n\nExhibition Statement \n\nConfronted with a global 
 pandemic, the temporary closing of our gallery, and the inability to share 
 her "cabinet of curiosities" with audiences in the flesh, New York artist 
 Carla Gannis spent the last six months re-constructing her virtual 
 wwwunderkammer as a publicly accessible, interactive environment in Social 
 VR.  At a time when our social lives have been moved almost wholesale 
 on-line, she constructed a richly imaginative forum, where audiences can 
 gather, play, reflect on and engage with the ideological and aesthetic 
 parameters of cyberspace. \n  \nCabinets of curiosity emerged in 16th – 
 Century Europe as whole rooms – repositories – filled with art and 
 antiques, natural specimens, scientific instruments, and exotica collected 
 from the far reaches of the globe.  As precursors to modern museums, 
 these wunderkammeren – translated literally as “wonder chambers” – 
 were pedagogical in purpose, designed to reflect the erudition of 
 collectors as much as their wealth and accomplishments, but they also aimed 
 to provoke audiences’ imaginations, presenting artistic depictions of 
 myths alongside natural objects, and frequently confusing science with 
 superstition in their speculative reconstruction of the “theater of the 
 world.” \n  \nCarla Gannis’ wwwunderkammer, appeals to the cabinet of 
 curiosities to explore the boundaries between grounded reality and virtual 
 reality, nature and artifice, science and science-fiction in contemporary 
 networked culture and society.  The exhibition is organized in layers of 
 virtuality.  The gallery itself provides an initial liminal space, 
 already set apart from the everyday, where Gannis presents a collection of 
 physical objects, drawings, trompe-l'oeil paintings, 3D-prints, and other 
 digitally manipulated objects, depicting animal and plant life (recently 
 discovered biological organisms along with contemporary, artificially 
 crafted ones), humanoid robots, and imagined landscapes.  Augmented 
 reality software, on an accompanying digital tablet, adds a further degree 
 of virtuality to Gannis’ installation, by animating these creatures and 
 characters, and by providing them with histories, mythologies, and other 
 speculative explanations.  \n  \nFinally, Carla Gannis’ installation 
 culminates in a fully immersive VR experience, with a virtual 
 reconstruction of Telematic’s gallery itself, which enters onto a whole 
 network of “cabinets,” populated with animated avatars, developed 
 through the artist's “After Arcimboldo” series, as figures of a 
 decolonized, post-human, feminist future.  Originally built for an HTC 
 Vive headset in the gallery, this virtual world is now available on-line, 
 as a publicly accessible, interactive environment in social VR, providing 
 audiences a way to immerse themselves in her “theater of the world,” 
 while still sheltering in place.  Gannis’ re-envisioning of her project 
 in social VR reaffirms the currency of her work, highlighting the 
 ideological dimensions of the digital spaces we now so often occupy, while 
 also inviting audiences to collectively contribute to a more richly 
 inclusive, just, and creatively colorful future.  \n\n\n\nArtist Bio:  
 Carla Gannis is a Brooklyn-based interdisciplinary artist, who works as 
 Industry Professor at NYU in the Integrated Digital Media Program in the 
 Department of Technology, Culture and Society.  Gannis produces virtual 
 and physical works that are darkly comical in their contemplation of human, 
 earthly and cosmological conditions. Fascinated by digital semiotics and 
 the lineage of hybrid identity, Gannis takes a horror vacui approach to her 
 artistic practice, drawing inspiration from networked communication, art 
 and literary history, emerging technologies and speculative fiction.  
 Gannis' work has appeared in exhibitions, screenings and internet projects 
 across the globe. Recent projects include "Portraits in Landscape," 
 Midnight Moment, Times Square Arts, NY and "Sunrise/Sunset," Whitney Museum 
 of American Art, Artport. A regular lecturer on art, innovation and 
 society, in March 2019 Gann was a speaker at the SXSW Interactive Festival 
 on the panel "Human Presence and Humor Make Us Better Storytellers."  
 Publications that have featured Gannis' work include The Creators Project, 
 Wired, FastCo, Hyperallergic, The Wall Street Journal, The New York Times, 
 El Pafs and The LA Times, among others. She is currently part of the 
 2020/2021 Class at New INC, the New Museum's cultural incubator, as a 
 member of the XR Bodies in Space track, supported by the National Endowment 
 for the Arts.  \n https://www.indybay.org/newsitems/2020/08/31/18836336.php
SUMMARY:wwwunderkammer from XR to social VR
LOCATION:Telematic 323 10th St., San Francisco, CA 94103\nVisit the exhibition at 
 our SOMA gallery space, streaming on our website, or in Social VR via 
 Mozilla Hubs:
URL:https://www.indybay.org/newsitems/2020/08/31/18836336.php
DTSTART:20200905T220000Z
DTEND:20200905T220000Z
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